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Kavi
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PostPosted: Sat Apr 19, 2008 3:31 pm    Post subject: Story Reply with quote

Share your thoughts on the main story! Any conclusions? Any holes you've spotted? How's the sequencing? Does it flow? Is there an even blend of action/humor/drama/and so forth? What would you like to see more of?  Shocked


What stands out, good Smile  or bad Mad

What is confusing? Confused

In total, What are your thoughts on the storyline  Very Happy



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Amzer
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PostPosted: Sat Apr 19, 2008 8:31 pm    Post subject: Reply with quote

I honestly think it's running pretty well.  Many Mystery Dungeon comics you see out there are just running off of the simple beginnings that practically follow the game for every step, while only elaborating on the characters.  I love how you can have a plot all your own, and yet keep things fresh.

Zingers are awesome.  =D

However, I believe it's kind of odd that Lox could zap Lucy and Sakura back.  He wasn't technically "saving" them, since neither of them had fainted.  If a pokemon was paralyzed, would finishing off the pokemon they're fighting be "saving" them, in a sense?  If Lox could zap Lucy and Sakura back using his badge, then wouldn't rescuers be able to zap themselves back, eliminating all need of the wonderful Escape Orb?  x3

Hmm...other than that, love how it's going!  One thing I especially love is Sakura's leaf...it's shiny!  =3
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Tyto
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PostPosted: Sat Apr 19, 2008 9:33 pm    Post subject: Reply with quote

Amzer wrote:

However, I believe it's kind of odd that Lox could zap Lucy and Sakura back.  He wasn't technically "saving" them, since neither of them had fainted.  If a pokemon was paralyzed, would finishing off the pokemon they're fighting be "saving" them, in a sense?  If Lox could zap Lucy and Sakura back using his badge, then wouldn't rescuers be able to zap themselves back, eliminating all need of the wonderful Escape Orb?  x3


Well, when you make a normal rescue, the client hasn't fainted.  Since I don't know the logic behind how the rescue badges work (for instance, why does teleporting out after completing a mission let you keep your items, but not escaping?), I'm just following the games.

In Overcharm, if a character ever has to escape using their badge, they'll lose all of their items, just like in the game.  An Escape Orb would let them keep their items.

When Lox teleported the girls back, it was like he was rescuing a client.
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Amzer
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PostPosted: Sun Apr 20, 2008 8:30 am    Post subject: Reply with quote

Quote:
Well, when you make a normal rescue, the client hasn't fainted.  Since I don't know the logic behind how the rescue badges work (for instance, why does teleporting out after completing a mission let you keep your items, but not escaping?), I'm just following the games.

In Overcharm, if a character ever has to escape using their badge, they'll lose all of their items, just like in the game.  An Escape Orb would let them keep their items.

When Lox teleported the girls back, it was like he was rescuing a client.


Ah, true, true.  Also, I realized a small flaw with the game itself.  Okay...so poke'mon are asking teams for help, since they lost their friend.  If they need to be escorted to them, how would they know what exact level of the dungeon they're on?  Also, there's some messages that have the actual poke'mon calling for help.  How would they post their distress message on the B.B.?  xD
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PostPosted: Sun Apr 20, 2008 2:51 pm    Post subject: Reply with quote

Amzer wrote:


Ah, true, true.  Also, I realized a small flaw with the game itself.  Okay...so poke'mon are asking teams for help, since they lost their friend.  If they need to be escorted to them, how would they know what exact level of the dungeon they're on?  Also, there's some messages that have the actual poke'mon calling for help.  How would they post their distress message on the B.B.?  xD


I noticed those myself xD  Also, on an escort mission, why does the Pok'emon have to be taken to its friend/love?  They leave the dungeon immediately, so what's the point of the client coming along?  Just deadweight... (I hate escort missions, so, so much...)
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Amzer
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PostPosted: Sun Apr 20, 2008 2:56 pm    Post subject: Reply with quote

Tyto Alba wrote:
I noticed those myself xD  Also, on an escort mission, why does the Pok'emon have to be taken to its friend/love?  They leave the dungeon immediately, so what's the point of the client coming along?  Just deadweight... (I hate escort missions, so, so much...)


Lol.  I know.  On one, I got an AMPHAROS (which are the third evolution of Mareep) and it was level one.  T.T  I don't exactly see how that's possible.  xD  Especially when the escortee is always at the back of the line, so they're always the victim of hidden attacks.  And it's even worse when your team just stands there and watches.  "Oooh!  Our client's dying!"  xD
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PostPosted: Sun Apr 20, 2008 4:18 pm    Post subject: Reply with quote

I am going to smile and nod and pretend I understood all that >.> Glad it working so far, looking forward to more posts:)



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